Sunday, 14 February 2016

Flappy Cube v0.1.1 (ewry games - Stencyl)

Very excited to have built this basic game completely from scratch!


Flappy Cube v0.1.1 - ewry games

This is a very raw version and the plan is:
  • Fix bug where "pipe" appears too off the ground.
  • Add Scoring
  • Introduce theme
  • Start the game on a separate menu screen
I'll go more into the implementation details and my experience with it all next time :)


Thursday, 11 February 2016

Stencyl Crash Course 2 - Space Invaders

Followed the 2nd Stencyl Crash Course and created a flash version of Space Invaders.

Note that you use Z to fire! The game lacks polish but it is functional. I haven't done any proper play testing or balancing, right now it feels a little too difficult. Here is a short video demonstrating the different ways to lose and win:

"Space Invaders" In Action

Tuesday, 9 February 2016

Stencyl Crash Course

Spent a night messing around with Stencyl and managed to create a basic Flash game. Sadly all you can do right now is:
  • Run/jump around
  • Kill enemies Mario style. 
  • Die by touching an enemy.
  • Die from falling off.

(click to launch Flash game)

This was adapted from the 1st Crash Course on the Stencyl website. The tutorial is very interesting and it walks you through all the major components of the game engine in less than 30 minutes.

What is ace about Stencyl is that it has an incredibly low barrier to entry. I'd imagine it would be a great tool for teaching anyone about coding/games development as you can pick it up without any prior knowledge. This also makes it ideal for graphic designers to create games when previously they might not have had the programming skills to do so.

Stencyl Behaviour Editor (Coding without the code!)